I have been convinced that I have misjudged Luke Crane's game designs.
I have been sold on trying out Mouse Guard.
Basically, the concept of Beliefs finally clicked for me - I was reading a Narrativism explano-thread over at Giant in the Playground (because, apparently, I am still a wee bit obsessed with definitions and Forge wonkery), and then I read a review of Mouse Guard at a site called... ew... Gnome Stew.
They started talking about how Beliefs are part of MG, and it dawned on me that, yes, a character's Belief(s) could really be like their own personal Premise - something to hang their moral choices on, with a little structural presence additionally. Cool!
Now, one might fairly ask, "Do you *really* only get excited about a game if it supports Narrativist play?" Well, what gets me down is a game that's Incoherent; I think the past few months have shown me that all CA's, when supported effectively, can be just as enjoyable for me as good ol' Story Now.
To be fair, my yearning for Gamism is fairly limited, and extends to mostly D&D-esque fare. The thought of playing a comic that I didn't find hugely enjoyable, in a style that doesn't usually grab my attention, didn't sound very interesting. I guess if you could fix one of those things I'd be sold on it.
Speaking of, anyone ever play the Slaine d20 RPG? Ha, just kidding - no way, man. No goddamned way. Ick. I love(d) the comic, yeah, but I think there are some pretty sharp limits to what kind of system, overall (wish I had a link to someone I once read who claimed d20 wasn't really a complete game system) I would wade through for preferred content.
Naturally, writing the preceding paragraph has convinced me that I must write the actually-good Slaine RPG. Sigh. Just got back to writing my novel, too...
/out
Monday, September 20, 2010
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