at story-games.com/praxis - - an awesome thread, if ever I've seen one. Basically, what is your crazy or absurd or "stupid" idea for a game? There are some gems here.
A game that incorporates mancala into its conflict rules.
Scoring goals gets you closer to your objectives in the scene and capturing enemy stones trips up your opposition from reaching theirs. Getting extra turns means either you get to build on your success OR you just take an extra turn on the board!
It occurs to me that one of two things should happen when a given game of mancala is over - either the conflict has been settled between the two characters in question, or the story itself is over. Ooh! Because the mancala round ends, the *current* conflict is over. The next time you start a round, it coincides with a new conflict starting for your character. If you resolve the main conflict of the story and you're in the middle of a round, that conflict is resolved as part of a denouement or is continued in the next tale.
Oh, man. I have got to think up answers for things like "number of goals scored" or "number of stones captured". Woot.
[... goes to get a mancala board]