So - I've been thinking a lot about using a mancala board as the main tool for a resolution mechanic; it occurs to me that there's an additional idea I had that might be good to throw in on top.
Basically, you have Friends.
Well, let's back up. As our good friend Sheikh recommended here, you have skill levels in the mancala resolution -game thing. Sooo here's how we frame them: each character has a set of things they're good at OR resources they alone (or alone-ish) can exploit.
There are three types of characters: the Main (the star!), Cotagonists (co-stars/first among equals), and the Omnes (everybody else). If you have a Main, a clear outlier (in importance) among the characters (someone like Elric, Dr. House, or Dexter [from Dexter, natch]), then that character gets three skills/assets, with ratings of 6 and 1. If you have Cotagonists, they have skill ratings of 4, 3, and 1.
Omnes have pretty much one rating for everything they do, based on their importance in the story/to their protagonistic nemesis. That rating can be anywhere between 1 and 6, with 6 being reserved for the central antagonist in the story. Alternately, obstacles or other not-person barriers to the players could be rated accordingly - the Sea of Swords ( a vast swath of rock formations, zero water, and maybe bandits) merits a 4 if it's a grand but not final obstacle to getting deeper into the Southlands. I dunno.
So. You pick your assets, and now we make Friendships a little more clear. Friendships have two steps in 'em - two times you can take advantage of this relationship before that person wants nothing to do with you. Theoretically, a given Friend could be a group of people instead.
The point of Friendships, beyond the social assets they provide (i.e it's good to be cozy with some people), is that they provide assets you don't have. This is super-important - in conflict, retreat is (nearly) always an option, so if you hit a wall, you can go back and find someone to help you. If you use a Friend's asset in place of your own on the mancala board, reduce your connection to that Friend by one step.
If you reduce your connection to zero steps, that relationship is either over or on hiatus - that Friend doesn't want to have anything to do with you or refuses to help you. You can get back in their good graces again, though - with Laurels! A Laurel is any sort of favor, gift, honor, or what have you that the Friend would actually appreciate, as defined by whoever's playing that Friend. One Laurel restores one step.
I advise that player to push for all they can get from the situation, but what they demand must be something the other player is capable of giving. I see no problem at all with demanding something the supplicant can't currently give - that'd be the beginning of a quest, I suppose!
Two more things about Laurels - first, you can determine what's "fitting" in one of three ways: the supplicant may decide privately what he's going to give the Friend, and maybe give it unasked as well, in play; both parties may discuss, out of character, what would be appropriate, and run a scene wherein the giving occurs, if necessary; OR the Friend may announce, in play, what his/her desire or demand might be.
So - talk about it out of character, or one party springs it on another. Or talk about it in-character, I guess, but only if it's interesting.
Second thing: new or brief Friendships - if you can only make contact with a stranger, or someone who will only interact with you for a short time (someone you meet on the road, or suchlike), then you and the player of the Omnes can discuss what you might need to give this person to get them to do you a favor. Once you've gained, and used up, one step with this person, it's likely that the relationship, such as it is, will dissolve on the spot, but it may be that the Omnes character is well-liked by the group, and either sticks around or returns sometime later in some form.
So. That, combined with a mancala-based resolution mechanic, and I think we have a game starting to form. :)
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ReplyDeleteA city endangering itself by feeding on the rest of the world.
People on both sides of the line of civilization.
Heroes that are strong but limited.
Allies possessed of a quieter blend of skills.
Friendships and alliances drawn upon and taxed.
Quests and ritual offerings taken in the name of reparation.
A shifting mess of needs and expectations.
...now, why the mancala board? what is it bringing to the table? It seems like there's a lot that could be done with a much less fiddly mechanic!
Noting your sentiment on retreat, what about:
If you have the higher score, you best the other in whatever arena was contested. They have these options:
Retreat - suffer not, but continue not.
Regroup - Reduce the skill in question by 1, and go seek out an ally.
Persevere - Cripple the skill, and make it through wounded.
Something like that.
So the only way to cross the Sea of Swords (Predator 5) as a Cotagonist is to either go in with a team, or to fail, regroup and seek out allies.
Anyways, I'm hearing all of this and getting excited, and then recalling that there is ALSO a mancala board in play and that makes me think "wonky!"
Hey, Joe! Thanks for the suggestions :) Your enthusiasm is infectious, by the way! Awesome!
ReplyDeleteI really like your ideas for the losing party's options.
Here's what I have at the moment: every time you score a goal, you get to add something good for your side in the conflict. Every time you score a goal by capturing, you must make the something-good a misfortune for your enemy. These things cannot supersede or usurp whatever stakes the players have set; they can only raise the cost of victory or make things worse for someone.
You can also end the conflict by consensus at any time, but then you freeze the board as-is until your next conflict. [that last bit I'm not quite sure about - it might give an incentive to try and drag out a conflict with a weak opponent, that you might get him to agree to end it and then get one up on your next, more powerful opponent. But I like the idea of freezing the board.]
I guess I'd want to keep the board because it means you won't get totally dominated just because you're outmatched. It also gives a chance to make conflicts a bit more nuanced, sort of in homage/owing a debt to Otherkind's manner of introducing complications. At the same time, mancala isn't a complicated game in execution; in strategy, etc., sure it is, but playing it is a snap.