Saturday, May 22, 2010

A Return

I'm going to Ice Station Nerdly today - a mini-con in the DC area thrown by folks from
It's been a while since I've done any roleplaying stuff, and I'm pretty excited.
In Session 1, I'm playing what appears to be a hack of Apocalypse World - it's called Radiant and it's an homage/reimagining of Exalted, but with a very different set of rules.
In Session 2, I'm playing a setting hack of the game Best Friends - the basic game is all about a bunch of women who are "friends" who find any excuse to quarrel. This version is called Gay Hairdressers Edition, and you can infer what that means! ^_^

I'm intrigued by the ramifications of playing two different hacked games today - this thread at story-games (somewhere in there...) addresses the issue of Drift, and a couple of different opinions flowed out of that - - 1) any change, to setting or mechanics, meaningfully affects System and play. The given example was making dwarves lose their beards. 2) non-mechanical changes certainly change the play experience, but only setting stuff that's directly connected to mechanics actually change System meaningfully.

The second opinion is mine, by the way. There was some discussion about being cautious when Drifting to avoid unintentional bad effects, and the standard "Forgies hate Drifting!" argument, which was silly and irritating. Drifting is fine; you just gotta know that's what you're doing, that the changes are meaningful, to the point where Forge Actual Play posters are strongly encouraged to be up-front about any changes they've made to the game, so as to make discussion as informed for all as possible.

One thing that's been annoying about discussing Big Model/GNS at story-games is that people who dislike it as a framework of analysis feel quite strongly about disproving its validity. I ask you, has the internet ever convinced anyone of anything? Of course it has, but angry, ad-hominem-laden forum arguments are hardly a bastion of idea exchange.

It occurs to me that debating the basic validity of the Big Model isn't something I'm interested in at all; just give me my fellow Forgies and we can have susbstantive debates within a shared framework, thank you very much. Ah, well.

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