Two friends are meeting up with me this Sunday to check out Questing Beast. I'm pretty excited, and I have some things I'm going to watch out for while we play:
- In QB, winning happens very "cleanly", as opposed to other games wherein victory can be achieved only with complications (Polaris, OtherKind, etc.): I shall see whether this feels too squeak-clean or not. The fact that winning on the dice establishes narrative control rather than simply the right to have one's will executed by the roll (i.e. you can narrate for a couple of paragraphs, introduce new props and characters[!], instead of being told 'you win!') definitely makes things a lot more interesting.
Maybe it'll have a "pass the conch" kind of feel.
- QB is definitely a game that has that "inner vortex" Vincent Baker has described. So much of the game that you play ends up deriving from each player's written Romance, which is where you derive your character's traits (this is the Pool system), so it's actually just fine that the resolution rules are so scanty - they aren't the only thing going on. We'll see how it feels to let that manifest, and I shall take notes accordingly.
- I'm really excited about devising an Accord (the kind of Arthurian setting we want) and the players writing up Romances for their characters. I'm also stoked about what sort of characters people will have - I'm imagining a badger squire and a fox lady-in-waiting, for some reason ^_^
Updates to follow, once we play!
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