tag:blogger.com,1999:blog-8945796112975144904.post2466417716194219609..comments2013-12-31T15:43:36.687-08:00Comments on Abby's Place: gm style flowchart/eulogy for a PCZac in VAhttp://www.blogger.com/profile/09041672961685368893noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-8945796112975144904.post-88073669462380170772012-02-15T23:12:37.567-08:002012-02-15T23:12:37.567-08:00As I say, I think it's not about trying to giv...As I say, I think it's not about trying to give explanation afterward - the player should be atleast partially in tune with the idea the fiction is starting to want him dead. Or at the very least, I can see it that way from reading it and would if I were playing, there are plenty of cues there.<br /><br />Really if it's Rue's players first time with an RPG then its as important a time as any to deliver the game honestly. You can always say other systems (like seven seas, IIRC) have systems where you can't die, if she wishes to pursue those at another point.Callan S.https://www.blogger.com/profile/15373053356095440571noreply@blogger.comtag:blogger.com,1999:blog-8945796112975144904.post-30940365173998995562012-02-15T07:46:59.702-08:002012-02-15T07:46:59.702-08:00I should clarify that A. is not Rue's player. ...I should clarify that A. is not Rue's player. A. is playing an Operator who is (well, was) friends with Rue, and this is also A.'s first RPG ever ever, so she was just curious, I think.<br /><br />Honestly, if Rue had rolled a lot better on that +harm move, he could have survived. But it was my judgment as MC that, if he didn't handle getting shot up so well, he was gonna be overrun. And he was, and this really was a lynch mob, which had been pretty well established. <br />I'm not defending myself, even though it sure sounds like it. I'm just trying to give a little more context as to why I made the decision that I did, which I guess counts as defending my case. ^___^<br />Lastly, I think the "harshness" A. referred to was that the situation was crappy for Rue, rather than that I was being unfair or anything. She would have brought it up again later or whatever if she felt like that was really the case, I think.Zac in VAhttps://www.blogger.com/profile/09041672961685368893noreply@blogger.comtag:blogger.com,1999:blog-8945796112975144904.post-5682764674563561632012-02-15T00:15:32.883-08:002012-02-15T00:15:32.883-08:00Good account!
It's funny - I don't buy &q...Good account!<br /><br />It's funny - I don't buy "I mean, it's what the fiction demands. I have mixed feelings about it, but I can't not do it.", yet bang, I'd shoot him.<br /><br />Yeah, you can not do it. The fiction can't demand anything from you.<br /><br />But fiction can build up an inertia, a leaning towards an event. If someone else thinks it can't, or they think it's leaning towards some other event or not leaning toward anything at all, there's a disjunct in the shared imaginative space. Ie, it's not really shared anymore.<br /><br />I think A. just thinks about how his character can get through. He wasn't thinking about when basically the fiction has a big inertia towards his character being killed (which with better dice rolls, maybe he'd have slipped away from)<br /><br />I don't think it's functional for a player to only think about how their character will survive. They need to think about that but on the other side of the scales also think about how much the fiction seems slanted towards the PC's death.<br /><br />Maybe even mention it? You need to think about both things, not just one.<br /><br /><br />Geez...be a fan of the PC's...*grinds teeth*...wait, did I just think that or did I type it...?Callan S.https://www.blogger.com/profile/15373053356095440571noreply@blogger.com