tag:blogger.com,1999:blog-8945796112975144904.post2004498440952340473..comments2013-12-31T15:43:36.687-08:00Comments on Abby's Place: Wounds and injury in Narrativist game designZac in VAhttp://www.blogger.com/profile/09041672961685368893noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8945796112975144904.post-40476635670743063842009-03-04T01:13:00.000-08:002009-03-04T01:13:00.000-08:00Good point! Especially that last bit - that's what...Good point! Especially that last bit - that's what became the deciding factor.<BR/>I decided through Forge discussion that I would make social Wounds a carrot/stick situation - if a player wants to heal them, he's got to go out and succeed on rolls he really cares about. Sort of the inverse of my experience-point rolls; for those, failing a roll the player considers important results in getting a point in that skill or stat used. You can only bump up a trait in this way once per Story, a la White Wolf lingo.Zac in VAhttps://www.blogger.com/profile/09041672961685368893noreply@blogger.comtag:blogger.com,1999:blog-8945796112975144904.post-32012090988297982702009-03-02T02:54:00.000-08:002009-03-02T02:54:00.000-08:00Should psychological/social wounds heal quicker th...Should psychological/social wounds heal quicker than violent/physical wounds?<BR/><BR/>Some would even argue that psychological scarring takes longer to heal than physical effects?<BR/><BR/>I guess this all depends on what you're trying to say with you game though.Vulpinoidhttps://www.blogger.com/profile/04511600075328621953noreply@blogger.com